OctaneRender™ 2 also simulates the distribution and fluidity of movement of those primitives. Hair and fur – An optimized hair render primitive is now available to allow rendering of hair or fur while reducing memory usage by 20 times compared to previous processes.Vertex motion blur – The blurring effect associated with geometry deformations, such as movement of a character’s arms or legs.Object motion blur – The blurring effect that simulates motion of inanimate objects in a rendered scene is supported and can be applied independently of camera movement.Displacement mapping – Used to give objects depth and detail, displacement mapping allows the height of points on a surface to be adjusted based on an image value.“The new features in OctaneRender™ 2 include: OTOY releases yesterday (Mon Jun 09, 2014) OctaneRender 2.0 and says:
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